Versus GO! Leagues

 

 

 

Versus GO! League Rules:  Versus GO! Leagues allocate players by draft, and then no further team owner moves are allowed/needed. Each week the best possible lineup is counted automatically by the league software. Total points for weeks 1-16 determine the league winners. These leagues are one year in duration. Limit one team per person per league. PLEASE READ ALL OF THE RULES CAREFULLY!

 

Versus GO! Leagues Rules Snapshot
League Format Total Points Only
League Size 12 Teams Only
Draft Type Live Draft or Slow Email Draft
Lineup Type Standard or Flex, No Lineup Submission Required (Draft and Go)
Roster Maximum 24
Trades No Trades Allowed
Waiver Type No Waivers Allowed
Entry Fee $50, $100, $250, $500, $1,000, $2,500
League Duration One Year (16 Weeks)

 Entry Fees and Prize Structure

  • There are no additional fees beyond the initial entry fee
  • Entry Fees and Prize Structures Below:

 

12 Team Leagues

Entry Fee $50 $100 $250 $500 $1,000 $2,500
1st Place $332 $675 $1,700 $3,400 $7,000 $18,350
2nd Place $115 $255 $690 $1,380 $2,900 $7,100
3rd Place $50 $100 $250 $500 $1,000 $2,500
  1. League Structure
  • League size will consist of 12 Teams Only
  • There are no H2H (Head to Head) matchups.  Standings are based on total points scored
  • There is no divisional separation of teams
  • Rosters will be filled via draft

 

  1. Draft
  • All drafts are serpentine (snake) style drafts.  In the even rounds the draft order will be reversed from the odd rounds
  • Draft Picks and drafted players MAY NOT BE TRADED before or during the Draft
  • The league software on myfantasyleague.com randomly determines the draft order
  • Team owners can see the draft order once the league has been setup at myfantasyleague.com
  • Team owners are required to have an internet connection to submit their draft picks
  • Team owners may pre-draft players. The league drafting software allows for the submission of a list of draft picks prior to a team’s turn to pick. The software automatically selects the highest rated player on the submitted list when it is that team’s turn to pick. Pre-drafting is encouraged as a backup plan in case of technical difficulties and to reduce the time it takes to draft.
  • The draft consists of enough rounds to fill each team’s roster
  • The draft timer depends on the draft speed: LIVE: 90 seconds; SLOW: 4 hours (paused from 12 AM to 10 AM EST)
  • If the timer expires the league software automatically selects a player.  First choosing from the owner’s “Work List” (if LIVE draft), then from any pre-ranking by the owner, and finally from the myfantasyleague.com Average Draft Position list
  • At his discretion the commissioner may pause the draft timer due to technical difficulties
  • At his discretion the commissioner may undo and/or correct draft picks if an owner error has been made. If the error can reasonably be corrected without impacting the draft substantially it may be corrected by the commissioner

 

  1. Rosters and Lineups
  • The roster will consist of 24 players in a league with Standard (NOFLEX) and FLEX lineup configurations.
  • There are no limits per position
  • The top scoring players each week based on the positional requirements listed below will be used to calculate the team’s weekly score
  • The STANDARD starting lineup consists of 1 QB, 2 RB, 3 WR, 1 TE, 1 K, 1 DEF/ST
  • The FLEX starting lineup consists of 1 QB, 2 RB, 3 WR, 1 TE, 1 K, 1 DEF/ST, 1 FLEX (RB/WR/TE)

 

  1. Scoring
  • Decimal scoring is used to help prevent ties
  • Defenses may score negative points if they give up excessive points
  • Individual players may score negative points for negative yardage
  • The NFL finalizes stats approximately 1 hour after the Monday night game. If the NFL makes any further changes after stats are finalized, Versus will not change any stats or scores.
  • LEAGUE SCORING TABLES

 

 

Standard Scoring Offense
Passing TD 5 Points Each
Rushing and Receiving TD 6 Points Each
2 Point Conversion 2 Points Each
INT / Fumble Lost to Opponent -1 Point Each
Passing Yards .04 Point for Every 1 Yard
Rushing and Receiving Yards .10 Point for Every One Yard
Field Goal Made 3 Points Each
Extra Point Made 1 Point Each
Defense & Special Teams
Takeaways 2 Points Each
Sacks 1 Point Each
Safeties 2 Points Each
Total Points Allowed 10 Points for 0, and then -.30 for Every 1
Defensive & Special Teams TD’s 6 Points Each

 

 

Versus Balanced PPR Scoring Offense
Passing TD 4 Points Each
Passing Yards .04 Point for Every 1 Yard
Pass Attempts .05 Point for Every 1
Pass Completions .20 Point for Every 1
Rush Attempts .20 Points Each
Rushing & Receiving TD 6 Points Each
Rushing & Receiving Yards .10 Point for Every 1 Yard
Receptions (Non-Running Back) 1 Point Each
Receptions (Running Back) .50 Point Each
2 Point Conversion 2 Points Each
INT / Fumble Lost to Opponent -2 Points Each
Field Goal Made (0 – 30 Yards) 3 Points Each
Field Goal Made (31 – 99 Yards) .10 Point for Every 1 Yard
Extra Point 1 Point Each
Missed Extra Point -1 Point Each
Defense & Special Teams
Takeaways 2 Points Each
Sacks 1 Point Each
Safeties 2 Points Each
Total Points Allowed 10 Points for 0, and then -.30 for Every 1
Defensive & Special Teams TD’s 6 Points Each

 

 

  1. Trades
  • No trading is allowed

 

  1. Waiver System
  • No players may be added or dropped after the draft is completed

 

  1. Playoffs
  • There are no playoffs in Versus GO! Leagues
  • Total Points scored from weeks 1 through 16 determine the standings

 

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